Middlesex Partnerships for Youth PSA Contest – WHS made it to the TOP 5 Finalists.

 

password: sachem

 
PSA Title: The Will To Overcome

Teacher Advisors: Andrea Zampitella (Library/Media Specialist) and Kathleen
Grace( ITS Coordinator)

Winchester High School

Cast:

Talent                                            Aria Bower

Talent                                            Deep Neogy

Talent                                            Ajay Jeyakumar

Talent                                            Hannah Serpa

Talent                                            Jack McPadden

Crew:

Director                                        Ajay Jeyakumar

Videography, Editing

Production                                    Will Bicks

Production Assistant                     Daniel Kuang

Sound Design                               Luke Heckler

WHS Alum Spotlight: Joe Nigro

L.A. startup helps businesses find blue-collar workers via text

Apr 28, 2017, 6:00am PDT

From LinkedIn to ZipRecruiter, technology has streamlined job hunting and hiring like never before.

You can play games now to assess job skills, and even apply to work at McDonald’s via Snapchat.

But blue-collar day jobs are often still filled the old-fashioned way — by trawling Home Depot parking lots or tapping staffing agencies that take a cut of workers’ wages.

Work Today aims to streamline this $134 billion market with a new labor marketplace that connects the country’s 53 million blue-collar workers to daily jobs via text.

The Los Angeles startup has raised a $1.1 million seed round from Mucker Capital, Social Capital, Hone Capital (formerly CSC Venture Capital), Belgian fund E-Merge and GAN Ventures.

With Work Today, each morning users receive job offers on their phones including what the job is, where, when and how much it pays. The workers reply “yes” or “no,” then get details about where to show up and whom to ask for.

Work Today bills the business and pays workers the same day, charging a 20 percent service fee for each hour worked — to the business, not the worker. The average hourly payout to workers is nearly $14.

It’s a system that saves businesses time, delivering a vetted, experienced workforce with a text rather than hours of posting jobs and hunting for workers.

“I was raised by a single mother with my two little sisters. I saw what she had to do to make sure we had food on the table and clothes on our backs every single day,” founder and CEO Joe Nigro told me via email. “There is nothing more inspiring to me than building a business that can help anyone find consistent work, get paid instantly and give someone the ability to take care of their family and responsibilities.”

Before founding Work Today, Nigro was VP of growth at the recently shuttered HomeHero, which provided non-medical senior care, and GM at Handy, an app that books help around the house and acquired his startup Unsully.

His experience at those startups made him realize that workers don’t necessarily want to have to download yet another app — and many don’t have smartphones with that capability.

“The data doesn’t lie,” he said. “Text is by far the most engaging communication medium out there. Additionally, many of our workers don’t have smartphones — SMS is instantaneous and accessible to everyone.”

He hit the streets to prove his theory that texting was a way to connect businesses and workers, creating business cards in English and Spanish and handing them out at every Home Depot parking lot, unemployment agency and staffing firm he could find. Within a few weeks, he couldn’t handle the amount of volume coming in, and the company was born.

Since its launch in May 2016, Work Today has accumulated 50,000 workers on the platform and matched more than 150,000 jobs. The company is growing 30 percent month-over-month.

Currently the top three categories represented on the platform are construction, demolition and warehousing, but the company had a middle school book a substitute teacher, signaling how the service can be applied to other industries.

Work Today will use its seed round to expand from Los Angeles into Orange County and San Diego, as well as recruit more talent and test new sales channels.

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Dr.Mukai

Tinkering in the Retina “Garage” to Make Inexpensive Retinal Imaging Systems

Shizuo Mukai, MD

Abstract:

This story starts in 2004 when one of the ophthalmology trainees with an engineering background and I got together to think about and to build prototypes of inexpensive photography systems to image the retina using standard digital cameras.  The medical devices for this are very expensive (upwards of 200K) and cumbersome, and the need was an inexpensive, portable system.  The early trials taught us a great deal about the fundamentals of retinal photography, illumination, and digital camera control, as well as the differences in the way engineers (my student) and design people (me) think and approach problems.

The improvement in smartphone cameras allowed for use of the phone as the retinal camera.  It was also useful as image-recording devices attached to existing ophthalmic instruments or simply as an image-transfer device of photographs taken with a retinal camera.  We devised a minimalist system that can be used almost anywhere in the world.  Indeed, the technique was successfully taught even in remote countries such as Uganda, Madagascar, India, and Haiti as well as being used effectively for telemedicine and documentation at home here at the Harvard hospitals.  The technique was modified for use in experimental animals including rabbits and mice, both being very important in eye research.

Another smartphone-based approach, an app for automated diagnosis of eye conditions that cause a white pupil on snapshots, was conceived by a father of one of my patients that had such a condition.  Since one of the conditions is a cancer of the retina in young children called retinoblastoma, early detection is critical.  Using machine learning by analyzing thousands of images with and without the white pupil, an app was developed that is free and available on both iPhone and Android platforms.  The app can either evaluate the image live or carry out monthly reviews of all photos in your album.  We are currently in discussion with Facebook to create a system that would screen the photographs on social media.

Most retinal cameras require the pupil of the eye to be dilated with eye drops.  To address the need for an inexpensive, portable, retinal camera that does not require pharmacologic dilation, we built a working prototype camera using the Raspberry Pi® single-board computer with total material cost of $180.  We are currently building a dongle to attach the device to a smartphone that would decrease the cost to half and allow Internet and phone-platform access for telemedicine.

Finally, the process has been a lot of fun, and it has taught us tremendously about medical device development.  To motivate my students to develop new innovations, a prize was created consisting of an engraved retinal lens, publication in the Digital Journal of Ophthalmology, and funds to develop the innovation.

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Creating a virtual world onstage

January 11, 2013
The Ghost in “Hamlet” was once a simple creation: a white sheet or some smoke was enough to depict a dead king. The audience, of course, cooperated with these primitive displays, since imagination was required of theatergoers.But if 20th-century technology — aviation, space travel, doomsday bombs — conquered the extremes of our own universe, modern science is more concerned with the virtual world, weaving in and out of daily life without drawing attention to itself. That is the challenge that Jared Mezzocchi, a video projection designer, confronts every time he looks at a stage. How does one infuse elements of this virtual world into the age-old art form that we call “live” theater?

“I’m always trying to find ways that video can become more alive in the space and breathe with the storytelling,” Mezzocchi, 27, says of his prerecorded videos and projected graphics that are popping up in theaters around Washington.

Decades ago, when projections were used sparingly in theater, they were largely static backdrops. Now, a skilled technician with a laptop and some software can manipulate graphics to interact with the actors on stage. Projected reels can transport audiences into a wrestling arena, as they did in Woolly Mammoth’s “The Elaborate Entrance of Chad Deity.” Actors can climb mountains, speed through outer space, all while never leaving the ground in “A Trip to the Moon” at Synetic Theater. The projections are not static settings but moving elements of the stage, managed by a man or woman in a sound booth. And as community and professional theater budgets drop and smartphones become de rigueur, projection design is becoming more common in theaters.

“In the past, you had groups or theaters that were known for their technological accessibility. Now it’s everywhere,” Mezzocchi said. “That is an important point: The technologists and the dramaturges need to come together and decide when and how to use it.”

This emerging field of stagecraft is getting Mezzocchi much attention. In September, he moved to Washington from New York City to begin teaching projection design at the University of Maryland, one of the few schools that offers coursework in the emerging art form. He has just finished teaching his first semester. In October, Mezzocchi won a Princess Grace Award for theater from the Princess Grace Foundation; he was the first theater artist to win for video projection.

Students at the University of Maryland are clamoring to learn this behind-the-scenes art form. Mezzocchi is teaching undergraduate and graduate students to incorporate video projection into their own theatrical productions. He’s also demonstrating his know-how on campuses across the region. On Jan. 18, Mezzocchi and writer-director Christine Evans will do a reading of her play “You Are Dead. You Are Here,” a work that features interactive graphics from “Virtual Iraq,” a virtual reality program used by the Department of Defense to treat soldiers with post-traumatic stress disorder.

The play underscores one reason video projections are on the rise: New plays set in modern times incorporate technologies that didn’t exist five years ago. Now, for the sake of realism, directors and actors are bringing the virtual to the stage.

Growing demand to learn the craft

A little over five years ago, before iPhones took over college campuses, traditional performance curriculums at universities serviced the creator, performer and technician, not the entrepreneur. That’s changing at the University of Maryland, which teaches theater artists technical skills to help them produce, market and stage their own works. Students are interested in an interdisciplinary curriculum that includes technological know-how.

Mezzocchi says he is proof that tech novices can learn the craft to enhance their own works. “I come from an acting background, not a technical one, so I talk about media as a character,” Mezzocchi said, who studied both theater and film at Fairfield University in Fairfield, Conn., where he learned to integrate the two.

“The interesting thing that sets Jared apart from most projection designers is his keen interest in integration of actor and projection idea,” said Dan Conway, head of MFA Theatre Design at U-Md., who helped recruit Mezzocchi. “He’s not a decorative artist. He’s not interested in using projections as wallpaper.”

While projections can enhance live performance when used well by directors, Mezzocchi also warns his students against using projections as a gimmick.

“In conversations with directors, I always say, ‘Let’s put aside the need for it, let’s talk about the story,’ ” Mezzocchi said. “I’ll say, ‘This is what media wants in this scene. How does media get it?’ I use the vocabulary of the actor.”

And that’s why so many students — whether dancers, actors or writers — have signed up to learn the craft. Leigh Smiley, director of Theatre, Dance and Performance Studies School at U-Md. says the demand has been high, with undergraduate classes fully subscribed and graduate students requesting independent study.

“In terms of stage work, students find it exciting that digitally created props and sets can engage with the actors onstage,” said Smiley. “This is what Xbox has done for years — it’s taking what’s happening in their brains, in terms of imagination, and making it concrete onstage.”

Since the software is a costly investment, many schools do not yet have the capacity to offer courses in video projection. Yale School of Drama is the only university to have an MFA concentration in projection design. It will graduate its first class in the field this year.

Projection design is a skill that is in demand in professional theater — Broadway is teeming with musicals such as “Rock of Ages” and “Newsies” that rely heavily on the skill and artistry. Even there, however, projection designers were unsung technicians (rarely called artists) of the theater until recently, lumped in with the broader category of scenic designers. In 2008, they received their own Drama Desk award category, the same year that the United Scenic Artists, the union that represents designers, gave projection designers their own category of representation. Projection designers do not yet have their own Tony Award category.

But with demand for projections changing and young theater professionals becoming more versed in the usage of video projections, the team at Maryland sees Mezzocchi’s courses as an investment that will broaden students’ opportunities in professional theater.

“Resources are sometimes small in the theater, but imaginations are big,” Smiley said. Although projection “will never replace the set or scenic designer, it enhances the work they do, and makes it possible for students to take their shows wherever they’d like to.”